Sunday, 5 December 2010

An ingenious use for Castle Falkenstein Rules

As part of a review of Castle Falkenstein, Scott Rhymer at The Black Campbell made the following wonderful and ingenious suggestion:

While I highly recommend the game, one of the first things I did was ditch the magic and monsters and port the setting of Space: 1889 over. The system has performed well for me for 13 years, even without the fantasy elements.

This idea frankly blew my mind when I first saw it. What a delightful idea. It got rid of what I considered to be the annoying features of the Falkenstein setting (Victorian fairies, dragons, dwarves, etc.) and replaced it with, in my opinion, a better setting ; and it got rid of the annoyingly cumbersome system for Space 1889 while replacing that with a simpler more cinematic one. I can just see the players writing up their adventures on Mars and Venus in their little personal Journals.

2 comments: